Guards
Currently the game has 6 guards, of which 3 (Sacred Knight, Sanctuary Hunter and Battle Cleric) are available free to play, and 3 are available via seasonal content / limited time events.
Guards can be upgraded in various ways, but the main three are:
- Refinement - which is to upgrade the amount of stars on a guard by collecting Guard Shards from the daily Guard Recruitment, dungeons or events. Higher stars allow you to unlock passive skills.
- Gear upgrading - which changes the rarity of the guard. In each bracket (Common,Rare,Epic,Legendary), you will need to upgrade all 8 gear pieces, in order to unlock the next rarity of the guard.
- Guard Mastery - which over time unlocks extra skill bonuses by playing the weekly Guard War dungeon.
Note: The 5 ★ guards passive skill typically applies as a boost to your hero when you have the specific guard equipped.
Guard overview #
| Guard | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| Sacred Knight |
|
|
|
|
| Sanctuary Hunter |
|
|
|
|
| Battle Cleric |
|
|
|
|
| Scourge Mage |
|
|
|
|
| Bloody Berserker |
|
|
||
| Windwhisper Ranger |
|
|
FAQ #
Should I do Guard war Normal, Hero or Hell?
All levels of Guard War give Dust of Battle. Dust is an essential upgrade material for
Guard Mastery.
Every 5 levels of mastery, you will need the Scroll of Insight
as additional upgrade materials. These are only available from the Guard War chests.
Therefor the advice is to run Hero with 3/4 chest instead of Hell without chests. Once you can run Hell with chests, focus on Hell instead.
I recommend doing hero with 3-4 chest, since guard's mastery require scroll of insight every 5 level and we can only have them from chest
How do I get chests in Guard war?
On every floor there are two bosses. You can go to the next floor defeating one of them, or both. If you only defeat one of them, you will earn a chest, but the final boss will get a strong buff. The buffs are shown in a little table on the side of the screen.
If you defeat both, you will not earn a chest, but a buff is removed from the final boss.
If you cannot defeat the final boss with 4 chests, then try to attack both bosses on the first floor. The healing buff will then be removed, and you might be able to kill the boss with 3 chests instead.
Guard Battle Box II provides one of:
- 50x Dust of Battle
- 5x Scroll of Insight I
- 2x Scroll of Insight II
Guard Battle Box III provides one of:
- 115x Dust of Battle
- 5x Scroll of Insight I
- 2x Scroll of Insight II
- 1x Scroll of Insight III
When you are unsure, always run Guard War without rewards first.
How may guard shards do you need to upgrade a Guard?
| Stars | Shards |
|---|---|
| 1 | 50 |
| 2 | 100 |
| 3 | 150 |
| 4 | 250 |
| 5 | 400 |
Upgrade costs #
Refinement cost #
By collecting guard shards you can refine (or "star-up") your guards. The highest level is 5*.| ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
|---|---|---|---|---|
| 50 Guard Shards | 100 Guard Shards | 150 Guard Shards | 250 Guard Shards | 400 Guard Shards |
| Guard Shards in the above table, are different per guard. So a Sanctuary Hunter will need 50x Sacred Hunter Shard to level up | ||||
Mastery cost #
By playing the weekly Guard War dungeon, you can unlock extra skill bonuses for your guards. The mastery cost is the same for all guards, and is as follows:Panel 1 #
Total expected cost to complete the panel:
7,100x Dust Of Battle + 600x Scroll Of Insight I + 63,750,000x Gold
| Level | Gold | Dust of Battle | Scrolls |
|---|---|---|---|
| Part 1 |
1,000,000x Gold
|
100x Dust Of Battle
|
|
| Part 2 |
1,500,000x Gold
|
135x Dust Of Battle
|
|
| Part 3 |
2,000,000x Gold
|
330x Dust Of Battle
|
|
| Part 4 |
2,500,000x Gold
|
505x Dust Of Battle
|
|
| Part 5 |
3,000,000x Gold
|
655x Dust Of Battle
|
200x Scroll Of Insight I |
| Part 6 |
8,050,000x Gold
|
805x Dust Of Battle
|
|
| Part 7 |
9,450,000x Gold
|
945x Dust Of Battle
|
|
| Part 8 |
10,750,000x Gold
|
1,075x Dust Of Battle
|
|
| Part 9 |
12,100,000x Gold
|
1,210x Dust Of Battle
|
|
| Part 10 |
13,400,000x Gold
|
1,340x Dust Of Battle
|
400x Scroll Of Insight I |
| Totals |
|
|
|
Panel 2 #
Minimal expected cost to complete the panel:
12,045x Dust Of Battle + 400x Scroll Of Insight II + 120,450,000x Gold
Note: The data for this panel is incomplete. Feel free to reach out on discord to provide additional data points.
| Level | Gold | Dust of Battle | Scrolls |
|---|---|---|---|
| Part 1 | t.b.d. | ||
| Part 2 |
15,850,000x Gold
|
1,585x Dust Of Battle
|
|
| Part 3 | t.b.d. | ||
| Part 4 |
18,200,000x Gold
|
1,820x Dust Of Battle
|
|
| Part 5 |
19,350,000x Gold
|
1,935x Dust Of Battle
|
100x Scroll Of Insight II |
| Part 6 |
20,500,000x Gold
|
2,050x Dust Of Battle
|
|
| Part 7 |
21,650,000x Gold
|
2,165x Dust Of Battle
|
|
| Part 8 | t.b.d. | ||
| Part 9 | t.b.d. | ||
| Part 10 |
24,900,000x Gold
|
2,490x Dust Of Battle
|
300x Scroll Of Insight II |
| Totals |
|
|
|
Panel 3 #
Minimal expected cost to complete the panel:
0x Dust Of Battle + 0x Gold
Note: The data for this panel is incomplete. Feel free to reach out on discord to provide additional data points.
| Level | Gold | Dust of Battle | Scrolls |
|---|---|---|---|
| Part 1 | t.b.d. | ||
| Part 2 | t.b.d. | ||
| Part 3 | t.b.d. | ||
| Part 4 | t.b.d. | ||
| Part 5 | t.b.d. | ||
| Part 6 | t.b.d. | ||
| Part 7 | t.b.d. | ||
| Part 8 | t.b.d. | ||
| Part 9 | t.b.d. | ||
| Part 10 | t.b.d. | ||
| Totals |
|
|
|
Gear upgrade cost #
Common gear #
Total expected cost to upgrade 8 gear items:
+
| Level | Cost | |
|---|---|---|
| 1 |
80,000x Gold
|
5x White Iron
|
| 2 |
81,600x Gold
|
6x White Iron
|
| 3 |
87,200x Gold
|
8x White Iron
|
| 4 |
96,800x Gold
|
12x White Iron
|
| 5 |
106,400x Gold
|
18x White Iron
|
| 6 |
118,400x Gold
|
22x White Iron
|
| 7 |
132,000x Gold
|
29x White Iron
|
| 8 |
147,200x Gold
|
36x White Iron
|
| 9 |
163,200x Gold
|
43x White Iron
|
| 10 |
180,000x Gold
|
51x White Iron
|
| 11 |
198,400x Gold
|
59x White Iron
|
| 12 |
217,600x Gold
|
66x White Iron
|
| 13 |
237,600x Gold
|
77x White Iron
|
| 14 |
258,400x Gold
|
86x White Iron
|
| 15 |
280,800x Gold
|
97x White Iron
|
| 16 |
303,200x Gold
|
106x White Iron
|
| 17 |
326,400x Gold
|
118x White Iron
|
| 18 |
351,200x Gold
|
128x White Iron
|
| 19 |
376,000x Gold
|
140x White Iron
|
| 20 |
401,600x Gold
|
152x White Iron
|
| Totals |
|
|
Rare gear #
Total expected cost to upgrade 8 gear items:
+
| Level | Cost | |
|---|---|---|
| 1 |
160,000x Gold
|
50x White Iron
|
| 2 |
164,000x Gold
|
52x White Iron
|
| 3 |
178,400x Gold
|
58x White Iron
|
| 4 |
199,200x Gold
|
67x White Iron
|
| 5 |
224,800x Gold
|
79x White Iron
|
| 6 |
253,600x Gold
|
93x White Iron
|
| 7 |
287,200x Gold
|
106x White Iron
|
| 8 |
324,000x Gold
|
123x White Iron
|
| 9 |
362,400x Gold
|
141x White Iron
|
| 10 |
404,000x Gold
|
159x White Iron
|
| 11 |
448,800x Gold
|
179x White Iron
|
| 12 |
495,200x Gold
|
200x White Iron
|
| 13 |
544,800x Gold
|
222x White Iron
|
| 14 |
595,200x Gold
|
245x White Iron
|
| 15 |
648,800x Gold
|
268x White Iron
|
| 16 |
704,800x Gold
|
294x White Iron
|
| 17 |
760,800x Gold
|
319x White Iron
|
| 18 |
820,800x Gold
|
345x White Iron
|
| 19 |
881,600x Gold
|
373x White Iron
|
| 20 |
944,000x Gold
|
400x White Iron
|
| 21 |
1,008,800x Gold
|
430x White Iron
|
| 22 |
1,074,400x Gold
|
459x White Iron
|
| 23 |
1,142,400x Gold
|
489x White Iron
|
| 24 |
1,212,000x Gold
|
520x White Iron
|
| 25 |
1,282,400x Gold
|
552x White Iron
|
| 26 |
1,355,200x Gold
|
584x White Iron
|
| 27 |
1,428,800x Gold
|
618x White Iron
|
| 28 |
1,504,800x Gold
|
651x White Iron
|
| 29 |
1,580,800x Gold
|
685x White Iron
|
| 30 |
1,659,200x Gold
|
721x White Iron
|
| 31 |
1,739,200x Gold
|
756x White Iron
|
| 32 |
1,820,000x Gold
|
792x White Iron
|
| 33 |
1,901,600x Gold
|
829x White Iron
|
| 34 |
1,986,400x Gold
|
866x White Iron
|
| 35 |
2,070,400x Gold
|
904x White Iron
|
| 36 |
2,156,800x Gold
|
943x White Iron
|
| 37 |
2,244,800x Gold
|
982x White Iron
|
| 38 |
2,332,800x Gold
|
1,022x White Iron
|
| 39 |
2,422,400x Gold
|
1,061x White Iron
|
| 40 |
2,514,400x Gold
|
1,103x White Iron
|
| Totals |
|
|
Epic gear #
Total expected cost to upgrade 8 gear items:
+
| Level | Cost | |
|---|---|---|
| 1 |
800,000x Gold
|
5x Kyanite
|
| 2 |
807,200x Gold
|
5x Kyanite
|
| 3 |
833,600x Gold
|
6x Kyanite
|
| 4 |
871,200x Gold
|
7x Kyanite
|
| 5 |
918,400x Gold
|
7x Kyanite
|
| 6 |
972,800x Gold
|
9x Kyanite
|
| 7 |
1,032,000x Gold
|
11x Kyanite
|
| 8 |
1,099,200x Gold
|
12x Kyanite
|
| 9 |
1,170,400x Gold
|
13x Kyanite
|
| 10 |
1,246,400x Gold
|
16x Kyanite
|
| 11 |
1,328,000x Gold
|
17x Kyanite
|
| 12 |
1,413,600x Gold
|
20x Kyanite
|
| 13 |
1,502,400x Gold
|
21x Kyanite
|
| 14 |
1,596,800x Gold
|
24x Kyanite
|
| 15 |
1,693,600x Gold
|
25x Kyanite
|
| 16 |
1,795,200x Gold
|
29x Kyanite
|
| 17 |
1,900,000x Gold
|
30x Kyanite
|
| 18 |
2,007,200x Gold
|
34x Kyanite
|
| 19 |
2,119,200x Gold
|
35x Kyanite
|
| 20 |
2,234,400x Gold
|
39x Kyanite
|
| 21 |
2,351,200x Gold
|
41x Kyanite
|
| 22 |
2,472,800x Gold
|
44x Kyanite
|
| 23 |
2,596,800x Gold
|
47x Kyanite
|
| 24 |
2,723,200x Gold
|
50x Kyanite
|
| 25 |
2,852,800x Gold
|
53x Kyanite
|
| 26 |
2,984,800x Gold
|
56x Kyanite
|
| 27 |
3,120,800x Gold
|
59x Kyanite
|
| 28 |
3,257,600x Gold
|
63x Kyanite
|
| 29 |
3,399,200x Gold
|
66x Kyanite
|
| 30 |
3,541,600x Gold
|
69x Kyanite
|
| 31 |
3,687,200x Gold
|
72x Kyanite
|
| 32 |
3,835,200x Gold
|
76x Kyanite
|
| 33 |
3,985,600x Gold
|
79x Kyanite
|
| 34 |
4,138,400x Gold
|
83x Kyanite
|
| 35 |
4,293,600x Gold
|
87x Kyanite
|
| 36 |
4,451,200x Gold
|
90x Kyanite
|
| 37 |
4,612,000x Gold
|
94x Kyanite
|
| 38 |
4,773,600x Gold
|
98x Kyanite
|
| 39 |
4,937,600x Gold
|
102x Kyanite
|
| 40 |
5,104,800x Gold
|
105x Kyanite
|
| 41 |
5,272,800x Gold
|
110x Kyanite
|
| 42 |
5,444,000x Gold
|
113x Kyanite
|
| 43 |
5,617,600x Gold
|
118x Kyanite
|
| 44 |
5,792,800x Gold
|
122x Kyanite
|
| 45 |
5,969,600x Gold
|
125x Kyanite
|
| 46 |
6,148,800x Gold
|
130x Kyanite
|
| 47 |
6,330,500x Gold
|
135x Kyanite
|
| 48 |
6,513,600x Gold
|
138x Kyanite
|
| 49 |
6,698,400x Gold
|
143x Kyanite
|
| 50 |
6,886,400x Gold
|
147x Kyanite
|
| Totals |
|
|
Legendary gear #
Total expected cost to upgrade 8 gear items:
+
| Level | Cost | |
|---|---|---|
| 1 |
2,800,000x Gold
|
50x Kyanite
|
| 2 |
2,808,800x Gold
|
51x Kyanite
|
| 3 |
2,840,800x Gold
|
52x Kyanite
|
| 4 |
2,888,000x Gold
|
55x Kyanite
|
| 5 |
2,944,800x Gold
|
59x Kyanite
|
| 6 |
3,011,200x Gold
|
63x Kyanite
|
| 7 |
3,084,800x Gold
|
67x Kyanite
|
| 8 |
3,166,400x Gold
|
71x Kyanite
|
| 9 |
3,253,600x Gold
|
78x Kyanite
|
| 10 |
3,347,200x Gold
|
82x Kyanite
|
| 11 |
3,446,400x Gold
|
89x Kyanite
|
| 12 |
3,551,200x Gold
|
95x Kyanite
|
| 13 |
3,661,600x Gold
|
101x Kyanite
|
| 14 |
3,776,000x Gold
|
109x Kyanite
|
| 15 |
3,894,400x Gold
|
115x Kyanite
|
| 16 |
4,019,200x Gold
|
123x Kyanite
|
| 17 |
4,147,200x Gold
|
131x Kyanite
|
| 18 |
4,280,000x Gold
|
138x Kyanite
|
| 19 |
4,416,000x Gold
|
147x Kyanite
|
| 20 |
4,556,800x Gold
|
155x Kyanite
|
| 21 |
4,700,800x Gold
|
163x Kyanite
|
| 22 |
4,849,600x Gold
|
173x Kyanite
|
| 23 |
5,000,800x Gold
|
181x Kyanite
|
| 24 |
5,156,000x Gold
|
191x Kyanite
|
| 25 |
5,315,200x Gold
|
201x Kyanite
|
| 26 |
5,476,800x Gold
|
210x Kyanite
|
| 27 |
5,642,400x Gold
|
220x Kyanite
|
| 28 |
5,812,000x Gold
|
230x Kyanite
|
| 29 |
5,983,200x Gold
|
240x Kyanite
|
| 30 |
6,159,200x Gold
|
251x Kyanite
|
| 31 |
6,336,800x Gold
|
261x Kyanite
|
| 32 |
6,518,400x Gold
|
273x Kyanite
|
| 33 |
6,703,200x Gold
|
283x Kyanite
|
| 34 |
6,889,600x Gold
|
294x Kyanite
|
| 35 |
7,080,800x Gold
|
306x Kyanite
|
| 36 |
7,273,600x Gold
|
318x Kyanite
|
| 37 |
7,468,800x Gold
|
329x Kyanite
|
| 38 |
7,668,000x Gold
|
341x Kyanite
|
| 39 |
7,869,600x Gold
|
353x Kyanite
|
| 40 |
8,073,600x Gold
|
365x Kyanite
|
| 41 |
8,280,000x Gold
|
378x Kyanite
|
| 42 |
8,489,600x Gold
|
390x Kyanite
|
| 43 |
8,701,600x Gold
|
403x Kyanite
|
| 44 |
8,916,800x Gold
|
416x Kyanite
|
| 45 |
9,133,600x Gold
|
428x Kyanite
|
| 46 |
9,352,800x Gold
|
442x Kyanite
|
| 47 |
9,575,200x Gold
|
455x Kyanite
|
| 48 |
9,800,000x Gold
|
469x Kyanite
|
| 49 |
10,026,400x Gold
|
482x Kyanite
|
| 50 |
10,256,000x Gold
|
495x Kyanite
|
| 51 |
10,488,000x Gold
|
510x Kyanite
|
| 52 |
10,722,400x Gold
|
524x Kyanite
|
| 53 |
10,958,400x Gold
|
537x Kyanite
|
| 54 |
11,197,600x Gold
|
552x Kyanite
|
| 55 |
11,438,400x Gold
|
567x Kyanite
|
| 56 |
11,681,600x Gold
|
581x Kyanite
|
| 57 |
11,927,200x Gold
|
596x Kyanite
|
| 58 |
12,175,200x Gold
|
610x Kyanite
|
| 59 |
12,424,800x Gold
|
625x Kyanite
|
| 60 |
12,677,600x Gold
|
641x Kyanite
|
| Totals |
|
|
Guard details #
Sacred Knight #
Skills #
| Knight Instinct | ★☆☆☆☆ | When entering combat, increase HP by 25% |
|---|---|---|
| Delphic Enhancement | ★★☆☆☆ | Delphic skill will also reduce the damage taken by 50% for 3 turns |
| Heart of Rage | ★★★☆☆ | When attacked, there is a 10% chance to increase the damage dealt by 30% for 3 turns |
| HP Regeneration | ★★★★☆ | When attacked, there is a 20% chance to restore 10% of maximum HP |
| Rage Aura | ★★★★★ | Rage Cap increase by 30 |
| Slasher | 1s | Lv. 1 | Deal 135% + 1100 PDMG to an enemy in the front row |
| Lv. 10 | Deal 184% + 2000 PDMG to an enemy in the front row | ||
| Ultimate Slasher | 1s | Lv. 1 | Deal PDMG of 171% + 550 to an enemy unit with the lowest percentage of HP |
| Lv. 10 | Deal PDMG of 233% + 1000 to an enemy unit with the lowest percentage of HP | ||
| Shadow Thrasher | 15s | Lv. 1 | Deal 126% PDMG to n enemy in the front row and inflict a [Bleed] effect. |
| Lv. 5 | Deal 146% PDMG to n enemy in the front row and inflict a [Bleed] effect. | ||
| Deterrence | 25s | Lv. 1 | Deals 192% PDMG to a single enemy in the front row, dispels 1 buff from them and dispels 1 debuff from yourself |
| Lv. 2 | Deals 200% PDMG to a single enemy in the front row, dispels 1 buff from them and dispels 1 debuff from yourself | ||
| Whirlwind | 35s | Lv. 1 | Deals 164% PDMG to all enemies |
| Lv. 2 | Deals 179% PDMG to all enemies | ||
| Enhanced Delphic Destroyer | 45s | Lv. 1 | Deal 192% PDMG to a single enemy in the front row, casts a shield that can absorb damage equal to 25% of maximum HP, lasting for 3 turns |
| Lv. 3 | Deal 207% PDMG to a single enemy in the front row, casts a shield that can absorb damage equal to 27% of maximum HP, lasting for 3 turns |
[Bleed] Receives 40% PDMG when taking action, lasting 3 turns and stackable (up to 5 stacks).
Mastery #
Click to show details
Holy Light 5
Upon entering combat, MATK increase 5%
Holy Light 10
When the Sacred Knight has a shield active, take 10% less DMG
Protection 5
Upon entering combat, Max HP increase 5%
Protection 10
When the Sacred Knight has a shield active, additionally take 10% less DMG
Ultimate Slasher 5
Upon entering combat, DEF increase 5%
Ultimate Slasher 10
When the Sacred Knight has a shield active, additionally take 10% less DMG
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Sanctuary Hunter #
Skills #
| Hunter Instinct | ★☆☆☆☆ | When entering combat, increase PATK by 25% |
|---|---|---|
| Meteor erosive armor | ★★☆☆☆ | Delphic skill will also reduce the target PDEF by 50% for 3 turns |
| Heart of Acuity | ★★★☆☆ | When attacking 30% chance to reduce target DMG by 10% for 3 turns. |
| Sanctuary Arrow | ★★★★☆ | When attacking 30% chance to inflict a [Vulnerable] effect to target. |
| Awakening Mastery | ★★★★★ | When entering combat, reduce awakening points decrease rate by 20 |
| Arrow Strike | 1s | Lv. 6 | Deal 171% + 800 PDMG to a random single enemy |
| Lv. 10 | Deal 194% + 1000 PDMG to a random single enemy | ||
| Multi-Shot | 10s | Lv. 7 | Deal 84% + 430 PDMG to random two enemy units. Crit Rate increase by 26%, last for 3 turns, stack up to 3 |
| Lv. 10 | Deal 92% + 500 PDMG to random two enemy units. Crit Rate increase by 30%, last for 3 turns, stack up to 3 | ||
| Poison Arrow | 15s | Lv. 7 | Deal 182% PDMG to a random enemy. If it is a Crit Hit, the target will take 156% PDMG when taking action, lasting 2 turns |
| Lv. 10 | Deal 200% PDMG to a random enemy. If it is a Crit Hit, the target will take 172% PDMG when taking action, lasting 2 turns | ||
| Lunatic Fire | 25s | Lv. 7 | Deals 72% PDMG to all enemies and inflict a [Vulnerable] effect. |
| Lv. 10 | Deals 79% PDMG to all enemies and inflict a [Vulnerable] effect. | ||
| Incendiary Shot | 35s | Lv. 1 | Deals 122% PDMG to 2 random enemies and decreases the target's DMG Dealt by 15% for 3 turns |
| Lv. 10 | Deals 166% PDMG to 2 random enemies and decreases the target's DMG Dealt by 35% for 3 turns | ||
| Delphic Death Star | 45s | Lv. 4 | Deals 224% PDMG to 2 random enemies, decreases the Healing received by the targets by 27%, and increases their chances of taking Crit Hit by 19% for 3 turns |
| Lv. 10 | Deals 272% PDMG to 2 random enemies, decreases the Healing received by the targets by 35%, and increases their chances of taking Crit Hit by 35% for 3 turns |
[Vulnerable] Increase the DMG Taken by 10% for 3 turns and stackable (up to 5 stacks)
Mastery #
Click to show details
Gale 5
Upon entering combat, PATK increase 5%
Gale 10
Sanctuary Hunter Critical DMG increase 10%
Concentration 5
Upon entering combat, Max HP increase 5%
Concentration 10
Sanctuary Hunter Critical DMG additionally increase 10%
Armor Penetration 5
Upon entering combat, Critical rate increase 5%
Armor Penetration 10
Sanctuary Hunter Critical DMG additionally increase 10%
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Battle Cleric #
Skills #
| Cleric Instinct | ★☆☆☆☆ | When entering combat, increase MATK by 25% |
|---|---|---|
| Divine Blessing | ★★☆☆☆ | Delphic skill also creates a shield that can absorb damage equal to 10% of the maximum HP to all allies for 2 turns. |
| Healing Resonance | ★★★☆☆ | 30% change to restore 5% HP when acting |
| Rejuvenation Barrier | ★★★★☆ | When attacked, 30% chance to increase the healing received by 30% for 3 turns |
| Awakening Mastery | ★★★★★ | When entering combat, reduce awakening points decrease rate by 20 |
| Lightning Bolt | 1s | Lv. 7 | Deals 177% + 850 MDMG to a random enemy |
| Lv. 10 | Deals 194% + 1000 MDMG to a random enemy | ||
| Rain of Fire | 10s | Lv. 4 | Deals 122% + 420 MDMG to all enemy units |
| Lv. 10 | Deals 148% + 610 MDMG to all enemy units | ||
| Meteoric Destroyer | 15s | Lv. 7 | Deals 119% MDMG to all enemy units, restore 4% of maximum HP |
| Lv. 10 | Deals 130% MDMG to all enemy units, restore 5% of maximum HP | ||
| Holy Heal | 25s | Lv. 3 | Restore HP equal to 91% magic damage to the ally unit wht the lowest percentage of remaining HP, dispel 1 debuff |
| Lv. 10 | Restore HP equal to 114% magic damage to the ally unit wht the lowest percentage of remaining HP, dispel 1 debuff | ||
| Purification | 35s | Lv. 3 | Restores the HP of all allies by an amount equal to 62% of MDMG and dispels 1 debuff |
| Lv. 10 | Restores the HP of all allies by an amount equal to 78% of MDMG and dispels 1 debuff | ||
| Delphic Avatar | 45s | Lv. 6 | Deals 105 MDMG to all enemies, restores HP equal to 70% MDMG to all allies and dispels 1 debuff |
| Lv. 10 | Deals 119 MDMG to all enemies, restores HP equal to 79% MDMG to all allies and dispels 1 debuff |
Mastery #
Click to show details
Flame 5
Upon entering combat, MATK increase 5%
Flame 10
Battle Cleric healing effect increase 10% when HP is lower than 60%
Prayer 5
Upon entering combat, Max HP increase 5%
Prayer 10
Battle Cleric healing effect additionally increase 10% when HP is lower than 60%
Arcane 5
Upon entering combat, DEF increase 5%
Arcane 10
Battle Cleric healing effect additionally increase 10% when HP is lower than 60%
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Scourge Mage #
Skills #
| Mage Instinct | ★☆☆☆☆ | When entering combat, increase 15% MATK and 20% critical rate |
|---|---|---|
| Pray | ★★☆☆☆ | When unleashing the Delphic Skill, grants a shield to resurrected targets than can absorm DMG equal to 15% of MAx HP for 3 rounds |
| Healing Resonance | ★★★☆☆ | 30% change to restore 5% HP when acting |
| Holy Smite | ★★★★☆ | After using shield protection skill, allies with blessing can transfer 15% of DMG taken to the attacker |
| Awakening Mastery | ★★★★★ | When entering combat, reduce the awakening point decay rate by 20 points |
| Light Arrow | 1s | Lv. 10 | Deal 184% + 2000 MDMG to 1 random enemy |
| Lightning Strike | 10s | Lv. 10 | Deal 141% + 1000 MDMG to all enemies |
| Divine Punishment | 15s | Lv. 10 | Deal 122% MDMG to 2 random enemy targets, and reduce targets healing received 38% for 3 rounds |
| Devour | 25s | Lv. 10 | Deal 261% magical DMG to 2 random targets and apply the [Devour] effect. |
| Shield Protection | 35s | Lv. 10 | Grant Blessing to all allied targets, reduce 24% DMG taken for 3 rounds |
| Delphic Redemption | 45s | Lv. 10 | Restore HP equal to 132% of MDMG to all allied targets, and resurrect one ally. Upon resurrection, the ally will have 29% HP, be afflicted with the [Exausted] state. (PATK and MATK reduce 25%), and be unable to receive healing effects. |
[Devour] Will transfer 34% of healing received to the Scourge Mage for 3 rounds.
Mastery #
Click to show details
Thunder 5
Upon entering combat, MATK increase 5%
Thunder 10
Scoure Mage Critical DMG increase 10%
Psionic 5
Upon entering combat, Max HP increase 5%
Psionic 10
Scourge Mage Critical DMG additionally increase 10%
Overload 5
Upon entering combat, Critical rate increase 5%
Overload 10
Scourge Mage Critical DMG additionally increase 10%
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Bloody Berserker #
Skills #
| Crusade Will | ★☆☆☆☆ | Upon entering battle, maximum HP increases by 20% and healing received increases by 35% |
|---|---|---|
| Blood Sacrifice | ★★☆☆☆ | Each target with [Blood] that is defeated or dispelled grants 1 stack of [Blood Sacrifice], stacking up to 4 times. Each stack of [Sacrifice] reduces he damage of [Blood Embrace] by 25% |
| Bloodthirsty Blade | ★★★☆☆ | Each attack has 30% change to restore your HP, with the restoration amount equal to 30% of the damage dealt this time. |
| Deterrence | ★★★★☆ | Deal 30% increased damage to targets with HP below 35% |
| Awakening Mastery | ★★★★★ | Upon entering battle, player's maximum rage increases by 30 |
| Cleave Slash | 1s | Lv. 8 | Deal 173% + 1800 physical damage to a random enemy target |
| Lv. 9 | Deal 178% + 1900 physical damage to a random enemy target | ||
| Shadowless Blade | 10s | Lv. 1 | Deal 86% + 550 physical damage to 2 random enemy targets |
| Stunning Strike | 15s | Lv. 1 | Deal 175% physical damage to the enemy target with the lowest HP and there is a 20% chance to double the damage |
| Blood Siphon | 25s | Lv. 6 | Deal 144% physical damage to a random target and restore 7% of maximum HP |
| Lv. 7 | Deal 149% physical damage to a random target and restore 7% of maximum HP | ||
| Lethal Slash | 35s | Lv. 7 | Deal 168% physical damage to the enemy with the lowest HP and apply [Blood]. [Blood] Increases the damage the target takes by 22% and lasts for 2 turns. |
| Lv. 8 | Deal 175% physical damage to the enemy with the lowest HP and apply [Blood]. [Blood] Increases the damage the target takes by 24% and lasts for 2 turns. | ||
| Delphic Blood Storm | 45s | Lv. 7 | Apply [Blood Embrace] to yourslef, last for 3 turns. 52% of the damage you take during this period will be settled when [Blood Embrace] ends. Deal 322% physical damage to all enemies and impose [Blood] on them. [Blood] increases the damage the target receives by 22% and lasts for 2 turns |
| Lv. 8 | Apply [Blood Embrace] to yourslef, last for 3 turns. 54% of the damage you take during this period will be settled when [Blood Embrace] ends. Deal 333% physical damage to all enemies and impose [Blood] on them. [Blood] increases the damage the target receives by 24% and lasts for 2 turns |
Mastery #
Click to show details
Blood 5
Upon entering combat, PATK increase 5%
Blood 10
Increase lifesteal effect by 20%
Dread 5
Upon entering battle, maximum HP increase by 5%
Dread 10
Increase lifesteal effect by 20%
Slash 5
Upon entering battle, DEF increase by 5%
Slash 10
Increase lifesteal effect by 20%
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Windwhisper Ranger #
Skills #
| Elven Instinct | ★☆☆☆☆ | When entering combat, increase physical attack by 15%, max HP by 15% |
|---|---|---|
| Wind Mark | ★★☆☆☆ | Increase damage dealt by Secret Arts by 20%, and increase the detonation damage of [Poisoned] by 20% |
| Poison Arrow | ★★★☆☆ | 35% change to apply [Poisoned] to enemies when attacking |
| Lethal Poison | ★★★★☆ | Deal 20% more damage to targets with [Poisoned] |
| Awakening Mastery | ★★★★★ | At the start of battle, increase player Max Rage by 30 |
| Wind-Piercing Arrow | 1s | Lv. 1 | Deal 140% + 1200 PDMG to a random single enemy |
| Lv. 2 | Deal 146% + 1300 PDMG to a random single enemy | ||
| Power Arrow | 10s | Lv. 1 | Deal PDMG of 171% + 550 to the enemy unit with the lowest percentage of HP |
| Lv. 2 | Deal PDMG to 178% + 600 to tne enemy unit with the lowest percentage of HP | ||
| Arrow Rain Storm | 15s | Lv. 1 | Deal 58% Physical Damage to all enemies and apply [Poisoned] |
| Lv. 7 | Deal 82% Physical Damage to all enemies and apply [Poisoned] | ||
| Snipe Arrow | 25s | Lv. 1 | Deal 192% Physical Damage to a random enemy, dispel 1 buff |
| Lv. 3 | Deal 207% Physical Damage to a random enemy, dispel 1 buff | ||
| Curse Arrow | 35s | Lv. 1 | Deal 160% Physical Damage to the column with the most enemies and apply [Poisoned] |
| Lv. 5 | Deal 196% Physical Damage to the column with the most enemies and apply [Poisoned] | ||
| Delphic Hurricane Shot | 45s | Lv. 1 | Deal 145% Physical Damage to all enemies and detonate the [Poisoned] effect. Each time 1 stack of [Poisoned] is detonated, deal additional True Damage equal to 19% of Physical Damage to the target |
| Lv. 4 | Deal 163% Physical Damage to all enemies and detonate the [Poisoned] effect. Each time 1 stack of [Poisoned] is detonated, deal additional True Damage equal to 22% of Physical Damage to the target |
[Poisoned] Take True Damage equal to 15% of PATK each action, lasts 3 turns, up to 4 stacks
Mastery #
Click to show details
Storm 5
At the start of battle, increase Physical Attack by 5%
Storm 10
Increase damage dealt by 10% when critic
Ultimate Slasher 5
At the start of battle, increase HP by 5%
Ultimate Slasher 10
[Poisoned] Increase damage dealt by 20%
Poison 5
At the start of battle, increase crit by 5%
Poison 10
[Poisoned] Increase damage dealt by 20%
| Level | PATK | MATK | PDEF | MDEF | HP | Cost |
|---|
Experimental: Guard Comparison #
Mastery stats #
Aggregated stats gain when reaching guard mastery level 10 (first panel)
| Guard | HP | PATK | MATK | PDEF | PDEF |
|---|---|---|---|---|---|
| Sacred Knight / Bloody Berserker | 57,000 | 2,850 | 0 | 2,736 | 1,824 |
| Sanctuary Hunter / Windwhisper Ranger | 57,000 | 2,850 | 0 | 2,280 | 2,280 |
| Battle Cleric / Scourge Mage | 57,000 | 0 | 2,850 | 1,824 | 2,738 |
At the higher mastery levels, the accumulated stats are higher, but the balance between the guard types remains the same