Water Sylphs
Tiers #
- The T1 Water sylph Iris can be obtained by exchanging the Water seal from the Sylph shop.
- All tiers of Sylphs can be upgraded using Mahra.
- All tiers of Sylphs can be enchanted using Sylph Sepulcrum.
- T1 sylphs can be divined into T2 sylphs once they are maxed 5* epic (purple) and fully enchanted. This upgrade unlocks the legendary grade.
- T2 sylphs can be promoted into T3 sylphs once they are maxed 5* legendary (orange) and fully enchanted.
- T3 sylphs can be promoted into T4 sylphs once they are mythic (pink) and fully enchanted.
- The divinity and promotion cost are similar for all sylphs.
| Grade | Name | Upgrade cost |
|---|---|---|
| Iris | Iris |
|
| Triton | Triton |
Iris +
1,000x Star Sand + 10x Star Tear Water + 5,000,000x Gold
|
| Poseidon | Poseidon |
A purple Triton with max refinement and enchantment +
2,000x Moon Dust + 2,000x Moon Stone + 5,000,000x Gold
|
| Frigga | Frigga |
A pink Poseidon with max refinement and enchantment +
2,000x Blaze Of The Sun + 2,000x Core Of The Sun + 500x Emblem Of Wind Water + 5,000,000x Gold
|
Skills
|
Water Fortitude
Requires Frigga
|
Passive | When deployed increases the player's Max HP by 5% | ||
|
Holy Water Shield
Requires Frigga
|
30s | All | Grant all allies a shield equal to 13% of their Max HP for 3 turns. Undispellable | |
|
Water Armor
Requires Frigga
|
30s | Yourself | Gain a shield that absorbs DMG equal to 35% of Max HP and increase Healing by 25% for 3 turns. | |
|
Water Blessing
Requires Frigga
|
45s | All | All allies take 30% reduced DMG, have 30% increased Block, and receive 30% increased Healing for 3 turns. | |
|
Water Loot
Requires Frigga
|
45s | All | Deal 205% MDMG to all enemies, reduce their Awakening Points by 500, and increase all allies' Awakening Points by 500 | |
|
Water Slash
Requires Frigga
|
25s | Single Target | Deal 260% MDMG to the enemy with th elowest HP percentage and dispel 2 buffs | |
| Master of Water | Passive | DMG received -7% | ||
| Ocean Mirror | Passive | Upon action, 15% chance to restore 10% of Max HP to the teammate with the lowest HP percentage. | ||
| Spirit Well | Passive | Upon action, reduces DMG received by 5%, lasts 3 turns, stacks up to 3 times. | ||
| Water's Heart | Passive | Reduces Awakening point decrease rate by 25 points every 3 seconds after awakening. | ||
| Water's Restoration | Passive | Increases player PDEF and MDEF by 3% when active. | ||
| Borealis Dance | Single Front Row | Deals 300%+100 magic water DMG to a single front row enemy. DMG ignores defense and cannot be blocked. | ||
| Delphic - Acheron Wave | 45s | All |
Deals 240% magic water DMG to all enemies; dspels 1 buff from the targets
Equip Water Ring to get CD ?/?/-6s/?
|
|
| Deluge Strike | 1s | Random Single Target |
Delas 170% magic water DMG to a random enemy
Equip Water Amulet/Earring to get DMG +5%/?/+15%/?
|
|
| Ice Armor | 30s | All |
Restores HP of 55% MDMG to all teammates; dispels 2 debuffs.
Equip Water Belt to get Healing Effect ?/+20%/+30%/?
|
|
| Ice Bolt | 25s | Single Target | Deals 300% magic water DMG to the enemy with the lowest HP percentage. | |
| Ice Shield | 39s | Front Row |
Generate a DMG absorption shield for a front row teammate to absorb DMG equal to 30% of target's MAx HP, lasts 3 turns.
Equip Water Amulet to get CD ?/?/-6s/?
|
|
| Icicle Storm | Single Target | Restores 1% of Max HP to the teammate with the lowest HP percentage and dispels 1 debuff | ||
| Neptune's Blessing | 45s | Yourself |
Restores 20% of Max HP; takes no Crit DMG for 3 turns.
Equip Water Accessory/Necklace to get CD ?/-4s/-6s/?
|
|
| Rain Dance | 60s | All |
Restores HP of 60% MDMG to all teammates, plus targets restore 5% of Max HP upon action for 3 turns.
Equip Water Accessory/Necklace to get CD -3s/?/-9s/?
|
|
| Tsunami | 15s | All |
Deals 172% magic water DMG to all enemies; dispels 1 debuff from teammate with lowest HP percentage.
Equip Water Amulet/Earring/Ring to get DMG +5%/+10%/+15%/?
|
|
| Warm Spring | 15s | Single Target | Restores HP of 85% MDMG to the teammate with the lowest HP percentage;dispels 2 debuffs. | |
| Water's Spirit | 45s | All |
Decreases the DMG received by all allies by 60% for 3 turns, effective for up to 2 times.
Equip Water Belt to get CD -2s/?/?/?
|
|
Equipment #
More equipment could exist, but has not been catalogued.
Left hand side gear
Right hand side gear
Earring
| Water SSS Earring | Deluge Strike DMG +15% |
|---|---|
| Water S Earring | Deluge Strike DMG +5% |
| Water S Earring | Ice Bolt -2s |
| Water SS Earring | Tsunami DMG +10% |
| Water SSS Earring | Tsunami DMG +15% |
| Water S Earring | Tsunami DMG +5% |
Necklace
| Water SS Necklace | Neptune's Blessing CD -4s |
|---|---|
| Water SSS Necklace | Rain Dance CD -9s |
Ring
| Water SSS Ring | Delphic - Acheron Wave CD -6s |
|---|---|
| Water SS Ring | Tsunami DMG +10% |
| Water SSS Ring | Tsunami DMG +15% |
Accessory
| Water SS Accessory | Neptune's Blessing CD -4s |
|---|---|
| Water SSS Accessory | Neptune's Blessing CD -6s |
| Water S Accessory | Rain Dance CD -3s |
Amulet
| Water SSS Amulet | Deluge Strike DMG +15% |
|---|---|
| Water SSS Amulet | Ice Shield CD -6s |
| Water SS Amulet | Tsunami DMG +10% |
Belt
| Water SS Belt | Ice Armor Healing Effect +20% |
|---|---|
| Water SSS Belt | Ice Armor Healing Effect +30% |
| Water S Belt | Water's Spirit CD -2s |